Module on Flash Learning Objects

Customizing the Drag and Drop Interaction

Getting Started

Open the Flash file that you've been working with (if it's not already open). Next you'll see how to import new images to the Library and use those images to replace the graphics in the Drag and Target objects.

Watch the Demo: Customizing the Drag and Drop Interaction [running time 02:47 min.]

Summary

You learned how to replace default graphics in a Drag object with a chicken. You can imagine the possibilities.... Now you should be able to customize the rest of the Drag and Target objects. But what if you want more than to add new Drag and Target objects?

Procedure

Modify a Drag object so that it contains a custom graphic

Preview

Next you'll open a prepared Flash file and see how to work with customized Drag and Target objects in a quiz. You'll begin by renaming the objects so that the Drag objects are associated with the appropriate Target objects to make the quiz work properly.