Module on Flash Learning Objects

Introduction: Creating an Online Drag and Drop Quiz

About the Flash Quiz Templates

Flash has a Quiz Template (in three styles) with six learning interaction templates:

These learning interactions may be used in a variety of combinations. In this exercise we will use only the Drag and Drop interaction to create a Drag and Drop quiz. The Drag and Drop learning interaction is probably the most complicated one, so once you've learned to configure and customize it, the others will be easy to modify.

View an example of a Drag and Drop quiz.

Basic Terms

Quiz Template

Each of the three quiz templates that come with Flash has a different graphical look and feel, but they are otherwise identical. Each template contains the following elements:

  • A Welcome page
  • One of each of the six learning interaction types
  • A Results page
  • Navigation elements
  • ActionScript to gather AICC and SCORM tracking information
Learning Interaction

An interaction is a part of a Flash application in which the user interacts with the application to provide a response. A typical response might be answering a question, selecting from the answers True or False, or clicking an area of the screen.

Included with each quiz template is one of each of the six learning interaction types, stored in movie clips in the library. These movie clips are simply containers for the collection of elements that make up each interaction. You can use the six learning interactions included with Flash to build interactive courseware:

Drag and Drop The user responds to a question by dragging one or more onscreen objects to a target.

Fill in the Blank The user types a response that is checked against matching phrases.

Hot Object The user responds by clicking an object (or objects) on the screen.

Hot Spot The user responds by clicking a region (or regions) on the screen.

Multiple Choice The user responds to a multiple-choice question.

True or False In this type of interaction, the user responds to a question with the answers True or False.

Each learning interaction has unique parameters that determine how the interaction appears to the user. The interactions are Flash components, which makes them easy to implement and configure in a Flash document.

Drag and Target objects
  • You can use as many as eight Drag objects and eight Target objects in each Drag and Drop interaction.
  • Each Drag object can snap to any target named in the Drag and Drop component for evaluation.
  • Drag objects can also share targets; for example, both Drag 1 and Drag 2 can match Target 8.
  • You can also specify a target without matching a Drag object to it, which lets you add incorrect target distractors for evaluation.

Getting Started

If you'd like to follow along using the Flash authoring software, you will not need any other files for the first few lessons. Eventually you will need to download additional files for some lessons and for the final assignment.